FeaturesTerritories
Draw the territory once — every signal lands in the right rep's queue
Territories turns the workspace map into a routing layer. Admins draw rectangles or polygons, assign a rep, set a priority that wins on overlap, and the same listing, permit, and neighbor pins you see in Property Search and Neighbor List are routed to the right teammate. Every assignee gets a focused view of just their pins.
What it does
Each capability below is a real surface in the Territories screen — exactly what the team will see and use the first day they sign in.
Draw on the workspace map
Workspace admins draw rectangle or polygon territories directly on the satellite map. Afterplots flags overlaps with adjacent territories so two reps don't both think they own the same block.
Assign a rep per territory
Each territory carries an assigned rep, an editable name, and a priority — the higher-priority territory wins when shapes overlap. Routing logic is deterministic and visible.
Layer toggles for the right view
Toggle Neighbor List, Property Listings, Permit listings, and 'High area only' (around a one-mile cluster) layers on the same map. The legend tracks pin counts as you toggle, so reps see exactly which signals their zone holds today.
Signal data table beside the map
A signal table beside the map lists every pin in view: type, label, high-area flag, last seen, the territory it routes to, the assignee (admins only), and coordinates. Click a pin to highlight a row, or click a row to fly the map to its pin.
Direct deep links into the spine
Each row links straight into Property Search with the matching listing or permit focused, or into Neighbor List with the matching watchlist row focused. Going from map to action is a single click.
Per-rep filtering
Non-assignee teammates only see pins inside the territories assigned to them. Reps log in to a clean board of their work — admins still see the whole map.
Neighbor buffer (meters)
Each territory stores a configurable neighbor buffer in meters, ready to drive routing rules that respect a small radius around the territory edge so a single street isn't artificially split mid-block.
Routing log and team activity
Every territory save or reassignment lands on the shared workspace feed, alongside the team's tasks and activity log. Audit who changed what and when, without leaving the screen the change happened on.
Tasks & activity in the right rail
The Territories screen has a built-in Tasks & activity panel: log listing outreach, permit follow-ups, and neighbor contacts in one click; admins and full seats assign tasks (mail postcard, phone seller, site visit) to a specific teammate; open tasks pin to the top until they're marked done.
Routing the team agrees on
Territories ends the daily 'who's working that block?' standup question. Every signal already knows who owns it the moment it lands.
Availability
Scale plan. Try and Starter workspaces see a feature explanation and a path to upgrade.
Pairs well with
- Coordinate work
Tasks & activity
The shared task queue and activity feed that lives in the right rail of the Territories screen.
Explore feature → - Workspace chat
Team messages
Where the team plans the week once everyone knows who owns which block.
Explore feature → - Lead workspace
Neighbor List
Saved neighbors carry the same territory routing into the operational table.
Explore feature →
