FeaturesTerritories

Map routing

Draw the territory once — every signal lands in the right rep's queue

Territories turns the workspace map into a routing layer. Admins draw rectangles or polygons, assign a rep, set a priority that wins on overlap, and the same listing, permit, and neighbor pins you see in Property Search and Neighbor List are routed to the right teammate. Every assignee gets a focused view of just their pins.

What it does

Each capability below is a real surface in the Territories screen — exactly what the team will see and use the first day they sign in.

  • Draw on the workspace map

    Workspace admins draw rectangle or polygon territories directly on the satellite map. Afterplots flags overlaps with adjacent territories so two reps don't both think they own the same block.

  • Assign a rep per territory

    Each territory carries an assigned rep, an editable name, and a priority — the higher-priority territory wins when shapes overlap. Routing logic is deterministic and visible.

  • Layer toggles for the right view

    Toggle Neighbor List, Property Listings, Permit listings, and 'High area only' (around a one-mile cluster) layers on the same map. The legend tracks pin counts as you toggle, so reps see exactly which signals their zone holds today.

  • Signal data table beside the map

    A signal table beside the map lists every pin in view: type, label, high-area flag, last seen, the territory it routes to, the assignee (admins only), and coordinates. Click a pin to highlight a row, or click a row to fly the map to its pin.

  • Direct deep links into the spine

    Each row links straight into Property Search with the matching listing or permit focused, or into Neighbor List with the matching watchlist row focused. Going from map to action is a single click.

  • Per-rep filtering

    Non-assignee teammates only see pins inside the territories assigned to them. Reps log in to a clean board of their work — admins still see the whole map.

  • Neighbor buffer (meters)

    Each territory stores a configurable neighbor buffer in meters, ready to drive routing rules that respect a small radius around the territory edge so a single street isn't artificially split mid-block.

  • Routing log and team activity

    Every territory save or reassignment lands on the shared workspace feed, alongside the team's tasks and activity log. Audit who changed what and when, without leaving the screen the change happened on.

  • Tasks & activity in the right rail

    The Territories screen has a built-in Tasks & activity panel: log listing outreach, permit follow-ups, and neighbor contacts in one click; admins and full seats assign tasks (mail postcard, phone seller, site visit) to a specific teammate; open tasks pin to the top until they're marked done.

Routing the team agrees on

Territories ends the daily 'who's working that block?' standup question. Every signal already knows who owns it the moment it lands.

Availability

Scale plan. Try and Starter workspaces see a feature explanation and a path to upgrade.

Pairs well with

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Territories — map-based routing | Afterplots